Wednesday, 10 June 2015

Gina's face rig and dy_accident1 notations

Gina Cross' face is (for the most part) done.

*that shader for her face is not final*

These are the notations for dy_accident1 telling me where set pieces and scenes are placed in the map.
So, not much right now, but the next update will have you see Gina's body rigged, and the first room of dy_accident1 populated with the objects (and npcs) seen in the level.
I was thinking of doing a facial animation demo (the pose above does not do it justice - my bad) but I should stay on track of porting and rigging assets rather than playing with the ones I've already ported.
There should be a somewhat steady stream of content for the next couple of weeks.

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