Gina Cross' face is (for the most part) done.
*that shader for her face is not final*
These are the notations for dy_accident1 telling me where set pieces and scenes are placed in the map.
So, not much right now, but the next update will have you see Gina's body rigged, and the first room of dy_accident1 populated with the objects (and npcs) seen in the level.
I was thinking of doing a facial animation demo (the pose above does not do it justice - my bad) but I should stay on track of porting and rigging assets rather than playing with the ones I've already ported.
There should be a somewhat steady stream of content for the next couple of weeks.
Step into the H.E.V suit of Dr. Colette Green, a tactless and detached engineer escaping from Black Mesa.
Wednesday, 10 June 2015
Thursday, 4 June 2015
I've got quite a bit to show ya'll
In the next six days expect quite a bit of content, mid-year exams are finished and public holidays (as well as study days) are lining up in my favor for a 6 day weekend. More than enough time to show y'all what I've been working on!
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