Step into the H.E.V suit of Dr. Colette Green, a tactless and detached engineer escaping from Black Mesa.
Monday, 24 August 2015
Wednesday, 10 June 2015
Gina's face rig and dy_accident1 notations
Gina Cross' face is (for the most part) done.
*that shader for her face is not final*
These are the notations for dy_accident1 telling me where set pieces and scenes are placed in the map.
So, not much right now, but the next update will have you see Gina's body rigged, and the first room of dy_accident1 populated with the objects (and npcs) seen in the level.
I was thinking of doing a facial animation demo (the pose above does not do it justice - my bad) but I should stay on track of porting and rigging assets rather than playing with the ones I've already ported.
There should be a somewhat steady stream of content for the next couple of weeks.
*that shader for her face is not final*
These are the notations for dy_accident1 telling me where set pieces and scenes are placed in the map.
So, not much right now, but the next update will have you see Gina's body rigged, and the first room of dy_accident1 populated with the objects (and npcs) seen in the level.
I was thinking of doing a facial animation demo (the pose above does not do it justice - my bad) but I should stay on track of porting and rigging assets rather than playing with the ones I've already ported.
There should be a somewhat steady stream of content for the next couple of weeks.
Thursday, 4 June 2015
I've got quite a bit to show ya'll
In the next six days expect quite a bit of content, mid-year exams are finished and public holidays (as well as study days) are lining up in my favor for a 6 day weekend. More than enough time to show y'all what I've been working on!
Wednesday, 18 March 2015
Working!
Lotsa progress to show! But it's not something I can show now. Just believe me when I say there have been major strides in development.
Wednesday, 14 January 2015
Awfully Important Update (part 1 of 2)
So the December Update is horrifically late, (Thanks holiday season working hours) and although I do have some material for show, I also have an update that changes the course of how Colette's Mind is being developed.
First things first. The lousy stuff I have to show.
Not much due to the time I've had, which brings me to my next topic.
Realistically, if I aim to re-create all game assets, the first episode probably wouldn't be seen until late 2017. The next two years I have to focus my efforts on things other than Colette's Mind.
This is not a hiatus.
Rather than put the project on a two year long pause, I've opted for something I probably should of done in the beginning.
The assets for Decay already exist, ready to be decompiled and used for Colette's Mind. That is the fastest way I can work on releasing Decay by the end of this year. And so that is what is going to happen.
In order to ensure that Colette's Mind is released as soon as possible (with the majority of the time being spent on writing) using the GoldSrc assets is needed.
But I refuse to give up working on this remake, so I wont. Rather, when 2017 does come around and I am free to focus my efforts solely on Colette's Mind, you can bet your first born that's what I'm going to do.
Pretty much, when the GoldSrc version of Colette's Mind is released, I'll resume work on the HD version. It would definitely not take too long to make the HD version when the GoldSrc version is finished (as I have all the finished writing and animations done). The time spent on it would be all on remaking the assets which I'll still do for the next two years, just not as often as I was previously.
If you're confused
- Colette's Minds is still happening
- Colette's Mind is not on hiatus
- Colette's Mind will now be developed using already existing GoldSrc assets (this version will be referred to as GoldSrc Colette's Mind)
- There will be a HD version released after GoldSrc Colette's Mind. (This will be referred as Colette's Mind: Source, even though it doesn't use the source engine this is more of a reference to the graphical updates between GoldSrc and Source)
- Colette's Mind: Source is set to resume production whenever I'm done with goldsrc
- Colette's Mind is still a thing
First things first. The lousy stuff I have to show.
Not much due to the time I've had, which brings me to my next topic.
Realistically, if I aim to re-create all game assets, the first episode probably wouldn't be seen until late 2017. The next two years I have to focus my efforts on things other than Colette's Mind.
This is not a hiatus.
Rather than put the project on a two year long pause, I've opted for something I probably should of done in the beginning.
The assets for Decay already exist, ready to be decompiled and used for Colette's Mind. That is the fastest way I can work on releasing Decay by the end of this year. And so that is what is going to happen.
In order to ensure that Colette's Mind is released as soon as possible (with the majority of the time being spent on writing) using the GoldSrc assets is needed.
But I refuse to give up working on this remake, so I wont. Rather, when 2017 does come around and I am free to focus my efforts solely on Colette's Mind, you can bet your first born that's what I'm going to do.
Pretty much, when the GoldSrc version of Colette's Mind is released, I'll resume work on the HD version. It would definitely not take too long to make the HD version when the GoldSrc version is finished (as I have all the finished writing and animations done). The time spent on it would be all on remaking the assets which I'll still do for the next two years, just not as often as I was previously.
If you're confused
- Colette's Minds is still happening
- Colette's Mind is not on hiatus
- Colette's Mind will now be developed using already existing GoldSrc assets (this version will be referred to as GoldSrc Colette's Mind)
- There will be a HD version released after GoldSrc Colette's Mind. (This will be referred as Colette's Mind: Source, even though it doesn't use the source engine this is more of a reference to the graphical updates between GoldSrc and Source)
- Colette's Mind: Source is set to resume production whenever I'm done with goldsrc
- Colette's Mind is still a thing
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