Wednesday, 10 June 2015

Gina's face rig and dy_accident1 notations

Gina Cross' face is (for the most part) done.

*that shader for her face is not final*

These are the notations for dy_accident1 telling me where set pieces and scenes are placed in the map.
So, not much right now, but the next update will have you see Gina's body rigged, and the first room of dy_accident1 populated with the objects (and npcs) seen in the level.
I was thinking of doing a facial animation demo (the pose above does not do it justice - my bad) but I should stay on track of porting and rigging assets rather than playing with the ones I've already ported.
There should be a somewhat steady stream of content for the next couple of weeks.

Thursday, 4 June 2015

I've got quite a bit to show ya'll

In the next six days expect quite a bit of content, mid-year exams are finished and public holidays (as well as study days) are lining up in my favor for a 6 day weekend. More than enough time to show y'all what I've been working on!

Wednesday, 18 March 2015

Working!

Lotsa progress to show! But it's not something I can show now. Just believe me when I say there have been major strides in development.

Wednesday, 14 January 2015

Awfully Important Update (part 1 of 2)

So the December Update is horrifically late, (Thanks holiday season working hours) and although I do have some material for show, I also have an update that changes the course of how Colette's Mind is being developed.
First things first. The lousy stuff I have to show.
Not much due to the time I've had, which brings me to my next topic.
Realistically, if I aim to re-create all game assets, the first episode probably wouldn't be seen until late 2017. The next two years I have to focus my efforts on things other than Colette's Mind.
This is not a hiatus.
Rather than put the project on a two year long pause, I've opted for something I probably should of done in the beginning.

The assets for Decay already exist, ready to be decompiled and used for Colette's Mind. That is the fastest way I can work on releasing Decay by the end of this year. And so that is what is going to happen.
In order to ensure that Colette's Mind is released as soon as possible (with the majority of the time being spent on writing) using the GoldSrc assets is needed.
But I refuse to give up working on this remake, so I wont. Rather, when 2017 does come around and I am free to focus my efforts solely on Colette's Mind, you can bet your first born that's what I'm going to do.

Pretty much, when the GoldSrc version of Colette's Mind is released, I'll resume work on the HD version. It would definitely not take too long to make the HD version when the GoldSrc version is finished (as I have all the finished writing and animations done). The time spent on it would be all on remaking the assets which I'll still do for the next two years, just not as often as I was previously.

If you're confused
 - Colette's Minds is still happening
 - Colette's Mind is not on hiatus
 - Colette's Mind will now be developed using already existing GoldSrc assets (this version will be referred to as GoldSrc Colette's Mind)
 - There will be a HD version released after GoldSrc Colette's Mind. (This will be referred as Colette's Mind: Source, even though it doesn't use the source engine this is more of a reference to the graphical updates between GoldSrc and Source)
 - Colette's Mind: Source is set to resume production whenever I'm done with goldsrc
 - Colette's Mind is still a thing

Saturday, 29 November 2014

Who is Colette Green? (November Update Part 2)

Now I'm all for taking responsibility, but I gotta say, Far Cry 4 is fun. So I'm Blaming Ubisoft for my procrastination. On to the update.

So far, I haven't given much information about the personality of Dr. Green and Dr. Cross, to remedy this the November update with focus on the personalities of the leading ladies.

Who is Colette Green?
Colette Green is someone who like her coffee as dark as her chocolate pairing (99% anyone?). Why? Personal taste maybe, or it could be because she finds the bitter taste similar to her own bitter outlook on life. Now, those who have played Decay know that, from Colette's lines, shes actually quite happy, not only happy, but also quite eccentric. "Everything sucks!" she'd say with a smile meaning each word. There's another personality aspect that influences her love of noir chocolate. And that is she wants everything upfront. Absolutely no faffing about stopping business from getting done. If somethings happened while she was away from the lab on leave or whatnot, she expects an e-mail, or some kind of message. When someone asks a question she wants them to be precise and clear.
Something Colette doesn't take very kindly to is quietness, or timidness if you will. She wants everybody to be bold and confident in their decisions even if the odds are impossibly stacked against them. This is a bit of a character flaw actually, as she can get cocky about her success and at times can't think of her work being wrong. Although she radiates confidence and encourages confidence in her co-workers, it's more disheartening when they hear that they had failed because of that. Of course, when they succeed it's the complete opposite.
From this you might think Colette is a very serious person, but as said above, she is eccentric which will be very fun for me to play around with in script writing.

In short, Colette Green is a bitter, bold, confident and cocky character.
Now as much as like to go into other details of her personality I'm going to leave those aspects to be observed, rather than explained.

Also here's a crappy angle of Colette's hair.
Tada.

To be completed by next month
- Colette's mouth, eyes and lashes (Geometry and textures)
- Accident_dy1 Lobby blocking and floorplan

Wednesday, 12 November 2014

Good News, Bad News (November Update Part I)

Lets start out with bad news because I really want to get that out of the way first.
So my graphics tablet had gone kaput which means no concept art for now unless I can be bothered to fire up the Wii U and use that instead, which isn't completely out of the question, if it gets the job done then it gets the job done. Now I could easily go ahead and get in a newer and better one and to be honest, my old one was a piece of crap so I'm viewing this as an opportunity for an upgrade.
But, Far Cry 4 is coming out soon and so is Super Smash Bros for Wii U and as much as I'd love to spend even more on hardware and equipment, I just finished paying off my PC and I kinda want some financial freedom from my previously strict PC saving.
Is this a setback? Yes and no. As I mentioned previously, I can still use my Wii U for it temporarily, sure it wont be professional and sleek but since when was I a professional?

The good news, as said above, I finished of my PC. Which means faster and more consistent progress on Colette's Mind. Which about progress, Colette's hair is done and I do have shitty 'lil render that I'll redo on the new PC and then post.

Whelp, now that that's out of he way, within this week I should have enough time to post the article on Colette and Gina's personalities as that is technically the November Update.

Also, with Christmas Holidays rearing up, that means I'll have a bunch of free time to spend on Colette's mind, so there's that too.