Thursday, 16 January 2014

Little update to dy_accident1

Oh look, an update. How you say, "whoop whoop"?
Anyway, outer section pretty much done, I just need to put in environment models (industrial stuffs)  but that will be last, so will textures. Moving onto the lobby.

Sunday, 12 January 2014

dy_accident1 and Colette's Bust WIP

So here's something for those who wanna see what I'm working on currently.
dy_accident1 is very early in development and right now I'm really starting to get a good feel of how I want this place to look. It's also heavily revamped as you can probably tell. I've changed the intro to fit with the other expansions (In a vehicle towards a set destination) and I have already made progress on Colette's bust and hair (hair not shown). 

Just so you know, the reason why I'm not starting with Gina is because I would like to use Colette for promotional material, like a banner for this blog and/or as a full body render so we can see our leading lady. I really can't wait until I get to making the H.E.V suit and Gina.



Saturday, 11 January 2014

So ya'll may be thinkin'...

What is this? 


Whelp, you have stumbled upon a "Freeman's Mind spin-off". Instead of peering into the thoughts of Gordon Freeman, you'll be peering into the thoughts of Dr. Colette Green, an aggressive, unforgiving engineer at Black Mesa, she likes her coffee black, her chocolate dark and her drinks strong. 
This blog is the developers' "journal" and news outlet pertaining to the series. However it's much less about me and my experience in producing the show, but instead functions as more of a Moddb-esque page for Colette's Mind, instead of detailing my experience working on it, I'll be posting Media releases.

What in the English speaking civilized world are you talking about when you say Media Releases?

When you have a pretty well established concept (the "Mind" series concept) and you are entering in a new installment, you have to keep things familiar. Unfortunately, the way Gina and Colette interact with each other in-game isn't familiar, neither is the way Gina constantly has a crowbar raised high above her head ready to rain iron. You've got two characters who can talk who are constantly near each other, they cant read each others minds (but you can "read" Colettes I guess) and they have some serious problem solving to do. They're gonna talk to each other. Inevitable. But I'm not a fan of hearing voices but not seeing lips move. 
What does this have to do with media releases?
It's because of those problems I'm re-creating the games visual assets and animating the show from scratch. I have media releases to keep ya'll up to date on the progress of models, maps and the like.

In case you're confused, (and pardon my clumsy wording if you are) I am remaking all necessary models and maps for the sake of having this show look better than the fairly aged game counterpart, and make sense (proper lip synching and choreography). With the permission of the Black Mesa Team, I'll borrow some Black Mesa's content (textures, character models and environment props) to speed things along though. The rest will be handled by me. (This includes re-designing and modelling each map, modelling Gina, Colette, Keller and Rosenberg.)

Even if this seems to be pretty dick swinging awesome it's not going to be in a playable format, that is, this is not a (playable) remake of Half-Life: Decay. It's solely for the purpose of this show. (Though I am open to lending out resources to people who want the stuff I create either for a remake, Gmod, etc)

Media releases are just to show you that am still alive and working on this series, as you can probably guess, it's gonna take some time even when I'm making the maps as I need them.

Why Decay? 

Nobody (to my knowledge at least) has done a series based on either Gina Or Colette. I see my opportunity to make something so I'll take it. Aaaaaaaand it can help improve my writing and 3D skills so there's that which is nice.

Don't Colette and Gina talk in the game? I thought this only works with silent characters.

If anything, opportunity awaits with not only writing two characters who are buddy-buddy but also can communicate. They do talk in the game, and I want to work with this and try to build these characters off each other and with each other. Dialogue between them isn't going to be a major thing though, this is a mind series after all, as they will be separated for however long the "gameplay" keeps them apart.

Because my word is law on the internet I have to inform you that this idea is stupid, you suck and I have a large penis.

k.

TL;DR: Colette's Mind is a thing.