Saturday, 29 November 2014

Who is Colette Green? (November Update Part 2)

Now I'm all for taking responsibility, but I gotta say, Far Cry 4 is fun. So I'm Blaming Ubisoft for my procrastination. On to the update.

So far, I haven't given much information about the personality of Dr. Green and Dr. Cross, to remedy this the November update with focus on the personalities of the leading ladies.

Who is Colette Green?
Colette Green is someone who like her coffee as dark as her chocolate pairing (99% anyone?). Why? Personal taste maybe, or it could be because she finds the bitter taste similar to her own bitter outlook on life. Now, those who have played Decay know that, from Colette's lines, shes actually quite happy, not only happy, but also quite eccentric. "Everything sucks!" she'd say with a smile meaning each word. There's another personality aspect that influences her love of noir chocolate. And that is she wants everything upfront. Absolutely no faffing about stopping business from getting done. If somethings happened while she was away from the lab on leave or whatnot, she expects an e-mail, or some kind of message. When someone asks a question she wants them to be precise and clear.
Something Colette doesn't take very kindly to is quietness, or timidness if you will. She wants everybody to be bold and confident in their decisions even if the odds are impossibly stacked against them. This is a bit of a character flaw actually, as she can get cocky about her success and at times can't think of her work being wrong. Although she radiates confidence and encourages confidence in her co-workers, it's more disheartening when they hear that they had failed because of that. Of course, when they succeed it's the complete opposite.
From this you might think Colette is a very serious person, but as said above, she is eccentric which will be very fun for me to play around with in script writing.

In short, Colette Green is a bitter, bold, confident and cocky character.
Now as much as like to go into other details of her personality I'm going to leave those aspects to be observed, rather than explained.

Also here's a crappy angle of Colette's hair.
Tada.

To be completed by next month
- Colette's mouth, eyes and lashes (Geometry and textures)
- Accident_dy1 Lobby blocking and floorplan

Wednesday, 12 November 2014

Good News, Bad News (November Update Part I)

Lets start out with bad news because I really want to get that out of the way first.
So my graphics tablet had gone kaput which means no concept art for now unless I can be bothered to fire up the Wii U and use that instead, which isn't completely out of the question, if it gets the job done then it gets the job done. Now I could easily go ahead and get in a newer and better one and to be honest, my old one was a piece of crap so I'm viewing this as an opportunity for an upgrade.
But, Far Cry 4 is coming out soon and so is Super Smash Bros for Wii U and as much as I'd love to spend even more on hardware and equipment, I just finished paying off my PC and I kinda want some financial freedom from my previously strict PC saving.
Is this a setback? Yes and no. As I mentioned previously, I can still use my Wii U for it temporarily, sure it wont be professional and sleek but since when was I a professional?

The good news, as said above, I finished of my PC. Which means faster and more consistent progress on Colette's Mind. Which about progress, Colette's hair is done and I do have shitty 'lil render that I'll redo on the new PC and then post.

Whelp, now that that's out of he way, within this week I should have enough time to post the article on Colette and Gina's personalities as that is technically the November Update.

Also, with Christmas Holidays rearing up, that means I'll have a bunch of free time to spend on Colette's mind, so there's that too.

Thursday, 2 October 2014

Shit Talking (October Update)

Looks like I finished that "update" (theres really nothing to update you on right now) sooner than I thought I would.
This is one of my most favorite things to do when I'm alone and I know no-one can hear me.
Shit talking (not to be confused with Talkin' Shit) is what I like to call some of the thoughts that you hear in Mind series', it's pretty much audible thoughts that move from one subject to another without fail. In Shit Talking you've got the Shit Talker's musings, deep thoughts, inside jokes and notes-to-self as well as other things, a key part of Shit Talking however (and good Shit Talking at that) is being able to cover various topics by linking them together subtley whilst also keeping the audience invested with good delivery and content. The topics covered are usually not conventional, general topics, ie. politics, weather. The topic is not broad either, instead it's quite specific to the Shit Talkers recent experiences or current problems in the case of Colette.
 But you cant change too frequently, it needs to be subtle, and smooth. Like butter.

It's hard to write Shit Talking, because when you Shit Talk, you don't really stop unless you're interrupted (an interruption for Colette's Mind would be something like a puzzle to solve, enemy encounter or a conversation with Gina), and having to write word-for-word your Shit Talk, whilst trying to Shit Talk just doesn't get the smooth results that come with legitimate Shit Talking.
I have only one method I use when developing Shit Talk segments in Colette's Mind.

I wait for it to happen, when it does, I put down a flow chart or whatever showing the progress of the Shit Talk from topic to topic, how the topic changes, key thoughts and anything else worth mentioning. I then write the lines prior to recording, or if I'm feeling witty, I'll improv it. Either completely or numerous times to scour for good bits.
(that or I'll Shit Talk whilst recording for reference and refine the content later)

The core method however will always be to talk out your ass (is that an Australian saying or not I don't know). Always talk out your ass, is it offensive? Probably, fix it later if you want but don't stop talking out your ass until you have no more shit to spout.

It's important to note that Shit Talking isn't the main body of dialogue in Colette's Mind, it's just something I wanted to talk about for my October Post and update. (lets hope I can keep up with monthly updates)

What should be finished for next month
Colettes Hair (polygons were boring so I went ahead and switched to particles, nothing major)
dy_accident1 Lobby Conept Art and blocking in

Next update will (probably) be about who Colette is personality wise.

Wednesday, 1 October 2014

Not Dead Yet!

Still workin' on this project, this is gonna take some time...
Right now all I've been doing is writing the show while I wait for my PC parts and other tidbits to come in. Posting monthly is something I'm aiming for, so expect an update about what I've been working on writing-wise soon.

Tuesday, 8 April 2014

Still alive!

I've been busy with work (also known as Saints Row 2) but I have made progress! Colette has a new bust, the first interior section is being mapped out, Gina's bust is going swimmingly and the H.E.V mark IV has been conceptualized in every angle I need to start modeling it. Just bear with me here brothers and sisters, as I aim not to disappoint.

Thursday, 16 January 2014

Little update to dy_accident1

Oh look, an update. How you say, "whoop whoop"?
Anyway, outer section pretty much done, I just need to put in environment models (industrial stuffs)  but that will be last, so will textures. Moving onto the lobby.

Sunday, 12 January 2014

dy_accident1 and Colette's Bust WIP

So here's something for those who wanna see what I'm working on currently.
dy_accident1 is very early in development and right now I'm really starting to get a good feel of how I want this place to look. It's also heavily revamped as you can probably tell. I've changed the intro to fit with the other expansions (In a vehicle towards a set destination) and I have already made progress on Colette's bust and hair (hair not shown). 

Just so you know, the reason why I'm not starting with Gina is because I would like to use Colette for promotional material, like a banner for this blog and/or as a full body render so we can see our leading lady. I really can't wait until I get to making the H.E.V suit and Gina.



Saturday, 11 January 2014

So ya'll may be thinkin'...

What is this? 


Whelp, you have stumbled upon a "Freeman's Mind spin-off". Instead of peering into the thoughts of Gordon Freeman, you'll be peering into the thoughts of Dr. Colette Green, an aggressive, unforgiving engineer at Black Mesa, she likes her coffee black, her chocolate dark and her drinks strong. 
This blog is the developers' "journal" and news outlet pertaining to the series. However it's much less about me and my experience in producing the show, but instead functions as more of a Moddb-esque page for Colette's Mind, instead of detailing my experience working on it, I'll be posting Media releases.

What in the English speaking civilized world are you talking about when you say Media Releases?

When you have a pretty well established concept (the "Mind" series concept) and you are entering in a new installment, you have to keep things familiar. Unfortunately, the way Gina and Colette interact with each other in-game isn't familiar, neither is the way Gina constantly has a crowbar raised high above her head ready to rain iron. You've got two characters who can talk who are constantly near each other, they cant read each others minds (but you can "read" Colettes I guess) and they have some serious problem solving to do. They're gonna talk to each other. Inevitable. But I'm not a fan of hearing voices but not seeing lips move. 
What does this have to do with media releases?
It's because of those problems I'm re-creating the games visual assets and animating the show from scratch. I have media releases to keep ya'll up to date on the progress of models, maps and the like.

In case you're confused, (and pardon my clumsy wording if you are) I am remaking all necessary models and maps for the sake of having this show look better than the fairly aged game counterpart, and make sense (proper lip synching and choreography). With the permission of the Black Mesa Team, I'll borrow some Black Mesa's content (textures, character models and environment props) to speed things along though. The rest will be handled by me. (This includes re-designing and modelling each map, modelling Gina, Colette, Keller and Rosenberg.)

Even if this seems to be pretty dick swinging awesome it's not going to be in a playable format, that is, this is not a (playable) remake of Half-Life: Decay. It's solely for the purpose of this show. (Though I am open to lending out resources to people who want the stuff I create either for a remake, Gmod, etc)

Media releases are just to show you that am still alive and working on this series, as you can probably guess, it's gonna take some time even when I'm making the maps as I need them.

Why Decay? 

Nobody (to my knowledge at least) has done a series based on either Gina Or Colette. I see my opportunity to make something so I'll take it. Aaaaaaaand it can help improve my writing and 3D skills so there's that which is nice.

Don't Colette and Gina talk in the game? I thought this only works with silent characters.

If anything, opportunity awaits with not only writing two characters who are buddy-buddy but also can communicate. They do talk in the game, and I want to work with this and try to build these characters off each other and with each other. Dialogue between them isn't going to be a major thing though, this is a mind series after all, as they will be separated for however long the "gameplay" keeps them apart.

Because my word is law on the internet I have to inform you that this idea is stupid, you suck and I have a large penis.

k.

TL;DR: Colette's Mind is a thing.